﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace PureMVC.Interfaces
{
	public interface IModel
	{
		//是否存在代理
		bool HasProxy(string proxyName);
		//注册代理
		void RegisterProxy(IProxy proxy);
		//移除代理
		IProxy RemoveProxy(string proxyName);
		//回复代理
		IProxy RetrieveProxy(string proxyName);
	}
}

